Blueprint Implementing Local Multiplayer | Live Training | Unreal Engine

Video is ready, Click Here to View ×


Announce Post:

In this session, Sr. Technical Writer Wes Bunn takes a look at a few different local multiplayer setups (split screen vs. shared screen) and how you can support a couch co-op style of gameplay. We also take a look at the Steam Blueprint Networking project and modify it so it supports a VR playing host against connected third person playing clients.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.