26. Unity Tutorial, WEB PUBLISHING – MAKE A GAME

Video is ready, Click Here to View ×

In this video we take a look at publishing for the web.

This is the last video in the series. Thank you all for your amazing support, it’s been great and I hope to see you in the next course ๐Ÿ˜‰

โ— Developer Forum:

โ— Download Scripts & Assets:

Difficulty of lesson: Novice.


โ™ฅ Donate:
โ™ฅ Subscribe:

โ— Website:
โ— Facebook:
โ— Twitter:


โ–บ All content by Brackeys is 100% free. I believe that education should be available…

20 Comments on “26. Unity Tutorial, WEB PUBLISHING – MAKE A GAME”

  1. I build my game with webLg and some scene can't be opened, it stops and shows a error to a scene that cant be opened!! SOMEBODY PLEASE HELP ME, ITS MY FINAL PROJECT WITH A DEADLINE, ITS COMPULSORY TO BUILD WITH WEB!! PLEASSSSSEEEEEEEEEEEEEE

  2. I KNOWOUR TO "BIG" TO REPLY but can i rely on you trusty followers to help me I have a game ready for STEAM…but im getting Errors in build depot (tutorial i followed is out of date)..PLEASE CAN ANYONE HELP ME???

  3. I dunno if anyone will see this, but I need help ๐Ÿ˜€
    When I tried building my game in WebGL, I still have errors and dunno why, even so Unity says "build result- succeed". I did everything that can be seen on Unity sites and on YT tutorials, but can't figure out what is going on.
    I dunno if it is because of me using C# scripts, not Java, but I saw many guys using C# and for them it built correctly. ๐Ÿ™

    Exception: D:UnityEditorDatail2cpp/build/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:380)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory, Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:361)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:178)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42)
    UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:367)
    UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:936)
    UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
    UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:287)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

  4. Does unity still support browser based games? I know this video is a bit old and i looked on their website and saw they discontinued support for that. I'm trying to make a web based multiplayer and I'm trying to understand which engine would be best.

  5. Hi sir im following your tutorials but i have a problem can you help me?

    This is an Unity Augmented Reality / Vuforia concern
    im new in making games but for now
    im making a AR educational games for school project.

    regarding with this matter, i am making a sets of question maybe 5 or 10 questions in a single image target using a 3d object, that every time the student or the user choose his or her answer even if it is wrong or right the next question will follow so that they can answer another question. but im stock in one question or the default object i use, because i cant dont know how to call the next object or question.. looking for Advice or suggestions

    Thank you and more powers!

  6. can you make a android controller tutorial? you know, sรฅ the controls knows about swipe left, right and up. And what to do when just pushing the screen? ๐Ÿ™‚ would be very helpfull ๐Ÿ™‚

  7. Nice series. A week ago i downloaded Unity to try and make a game (for fun).
    I knew squat about unity so I looked for tutorials. I checked youtube and found your awesome vids.
    Keep up the good work

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.